Soul Forge (Class)

The Soul Forge is a class whose main focus is a magical armory contained within a pocket dimension. It thematically is fueled by an inherent magic, but focuses on martial combat using this equipment. A link to the class page is here.

Quick notes: Rule Clarifications
 * Base class gains additional options for weapon creation, weapon usage, and filling the armory.
 * Path of the Master focuses on getting more out of the weapons, in the form of damage, ranged attacks, and utility options.
 * Path of the Puppeteer focuses on controlling weapons with their innate magic, controlling the battlefield and limiting enemy mobility.
 * Path of the Defender focuses on defenses, tanking attacks and magically imbuing armor and equipment with resistances, gaining additional shield options
 * This class utilizes the rules commonly unnoticed in DnD 5e
 * Attack action and attacks are different. The Attack Action may contain multiple attacks, if the character has the Extra Attack feature. Between level 5 and 11, the character may swap their weapon for the first attack, as they took the Attack action, but they are not able to swap for the second attack. At level 11, they gain the ability to swap whenever making an attack.
 * Drawing and stowing weapons. To draw or stow a weapon is considered a free action. DMs handle the act of drawing and stowing weapons differently. For the purpose of this class, it assumes manifesting, replacing, and dismissing a weapon are each (individually) equivalent to stowing or drawing a weapon. Additional weapon manifesting and dismissing is considered free when it is part of an action (such as taking the Attack Action).