Godbark

Godbark is the capital city of Katelonia. When founded, around 700 years prior to the start of the campaign, the city was nothing more than a town of refugees from the ruined empire that existed in The Beastwood. They set up near the edge of the trees in the foothills where two mountain ranges met and began trying to cultivate farmland and build houses and a wall using the nearby trees.

In the weeks following, a tribe of elven druids who serve the Wildmother came down and told them if they continued to harvest trees from the forest, they would eradicate the settlement. Fearful, the refugees complied. Amongst the refugees, followers of the Wildmother and Lawbearer came forth to negotiation with the druids, and ultimately, they made an agreement. The refugees would leave the forest alone, anyone who harmed it further would be left to the mercy of the druid tribe, and a seed was planted in the budding settlement of Godsbark. From this seed, a tree would eventually grow of monstrous size and would serve as the focal point of many festivals and celebrations in Godsbark.



The following locations of interest are in Godsbark: (Editing note: At this scale, a quick one or two sentence description may be sufficient. If an in-depth page is required, then a new page can be generated.)
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The following characters are strongly tied to Godsbark:
 * Reserved for key NPCs as necessary