KateloniaAdvG

Adventuring guilds are common organizations throughout the region. They allow people or groups to request help for a variety of tasks, such as hunting monsters or rare or exotic parts, eradicating threats, investigating strange happenings, and other mercenary work. Most major towns and cities have a guild in the three regional nations. And any adventurers seeking official recognition by the guild are expected to have a license.

The nations have their own regulations and requirements which vary nation to nation. Katelonia and Frostmarch work directly with the various guilds to establish the standards. Siforan allows the guilds more autonomy, which leads to inconsistent standards.

The licenses are recognized between the various guilds, and even between the nations, however the different standards can cause hesitance when acknowledging a foreign license. This hesitance is more pronounced when a license from Siforan is produced, sometimes being refused, depending on where and when it was issued.

Notable Adventurer Guilds: (potentially)
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