Khoress

Khoress is one of the larger kingdoms in this region of Prenea. The capital is Gartham Rested in the plains and foothills on the southern side of Dragonspine Mountain Range, one of its major exports is stone and ores for the northern half. The southern half merges into endless woods. Economically, the stone and metals of the mountain proved more useful in the growth of the kingdom, leading to the southern regions of Khoress to be smaller villages. Penrith is the second largest city and is the main city for mining and stone production and processing. Numerous mining facilities line various points along the mountain providing a healthy amount of the stone seeing internal use. Goldenleaf is the kingdom's central travel hub. as anyone travelling across Khoress is going to pass through this city, unless they intentionally avoid it.

Hundreds of years prior to the start of the Randir Campaign, an expedition to explore south through Dragon's Pass was led by a wealthy nobleman of Omnivaivic. With supplies, adventurers, and workings in tow, Osterus Gartham fended off the threats of the wild lands and found a suitable location near a river to start a camp, which would eventually lead to the development of a base of operations for further exploration and expeditions around the area, and in time, Gartham's Fort, would be recognized as a city, named after the expedition leader.

When trying to establish the settlement, the hilly and rocky terrain around the foothills of Dragonspine Mountain Range proved troublesome, as there were huge sections of land which proved to be poor for farming, despite the surface appearance. As a result, even after a few other settlements started popping up, and Khoress transitioned into a proper kingdom, the population density was low. Throughout the kingdom, houses, watch towers, and more can be seen. Some have families or communities present, and surviving, maybe destined to one day become a noted settlement by the Kingdom, others are abandoned, weathered, or historical artifacts of places which fell into ruin or proved to be worthless to inhabit. The further into the hills and away from recognized settlements, the less money plays a factor. Folk who live off the land on their own away from a settlement, prefer to barter with goods, services, news, or stories, rather than coin.

The climate of the kingdom is generally pleasant and warm, despite rocky, tough land's questionable suitability for farming. This does mean that places where farms are functional, tend to be very productive. The winter get chilly, and snow is expected, but most of winter is typically free of snow.

Settlements Geographical Features
 * Gartham (Capital)
 * Abingdon
 * Acton
 * Astrakhan
 * Doonatl
 * Ecrin
 * Goldcrest
 * Goldenleaf
 * Jongvale
 * Livoka
 * Mornmouth
 * Mussburg
 * Nantwitch
 * Penrith
 * Pothel
 * Risteys
 * Sirlin
 * Woodhurst
 * Reserved

Characters of Note
 * Lord Major Yulie Spear
 * Joseph White
 * Theodore Maxwell IV